MY stuff - This is more of questions then suggestions. Fleet types. Will there be options by technology or by the upgrade systems to tailor a fleet say towards a swarm mentality(quantity over quality) or perhaps technological(quality over quantity) or a combo of both? One TEC players attacks with hordes of ships while another has 1/10 that but equally strong( the quality of hte ships make up for hte number)?
this depends on your play style
AND WHAT IS WITH THE BOLDING???
back on topic: yes, if the dev's live up to half they claim that will be possible.
Especailly when I was fighting an Empire 4 times my size. Technology deffinatly worked wonders in that game.
careful that you dont get monopolized though. I would pity you if that happened.
1) Real space being vast and the like. Once two races get to the point when they would fight, they would have weapons with such range that formations would mean neraly nothing. First would be Smart weps. then guided weps. then instant hit weps., and if anyone is left massed unguided AP and Explo. weps.
counter abilities will always force weapons to become close ranged.
missles: explosive armor, missle intercepting missles, rapid fire anti-missle batteries
shells: physical defense, bigger armor, magnetic field manipulation?
light: easily bended or reflected by fields and mirrors.
other stuff: well... uh... other stuff
in the end war always has a offensive capability that is stronger than its defence, but only by a little bit (excluding 30 or so years pre-WWI) so I dont see this as unrealistic, in fact the action based seems more realistic to me, keep your enemy from defending by staying within the range of their defensive capabilities.
not to mention in space there are particles taht would slow projectiles, diffuse light, inhibit missle trajectory and tracking, and do wacky stuff to wacky stuff.