- Camera controls; its weird and unintuitive, in part b/c my fingers have been trained into certain pathways by all the other games out there. I spend way too much time screwing around with the camera to get my viewpoint where I want it.
They have stated a couple times that they will be releasing control modifications for the camera.. that way you can edit stuff there.. I think we all agree its a little wonky..
- Units: - Way too easy to get Mammoth class Capital Ships. I had giant dreadnought/mammoth capital ships deployed long before I even finished the research for the Heavy Frigate.
Yeah I agree here.. It seems like capital ships are a dime a dozen.. This is something that will most likely get handled in beta 2.
- Far too easy to upgrade ships; after I upgraded my first seasoned up ship I discovered you can simply buy your way into more abilities. Especially after about 30min, I was just pumping up my fleets to max level with maxed out abilities. In a Battleship on Battleship engagment, my ship ahnnialated a comparable alien ship after I dumped some credits on it; the costs need to be scaled up for leveling up.
Again, I agree.. It seems pretty easy to get really powerful ships very quickly.. this might be fine for some players who want fast power building, but I personally like it to go a lot slower.. I think a capital ship and high end super ships should be faaaarr away.. I hope this gets dealt with in beta 2 but others might disagree..
- Diplomacy: - AI is very inconcsistent, one minute declaring a cease fire and opening trade then canceling the cease fire without canceling the trade. This ends up with my trade ships being considered hostile while still going to their space and vice versa; my stationary defenses tore their trade fleet apart while they wrecked my trade fleet as well.
Again, spot on.. I had one NPC wanting a trade agreement and alliance one minute and then be at war the next.. then swing back a minute later with no change of status or posture on my part.. Probably need to work on this slider a bit..
- You need some kind of indicator showing what other species relations look like ot each other. Currently you only can see your own relations (The Treaties screen of GalCiv2 is perfect example of this). I spent 30min getting cries for help before I realized that two of my allies were at war. In my space.
This would be nice but I can see reasons why it wouldn't happen.. maybe some sort of spy system ala Masters of Orion? I dont know if you should know about X npc at all if you haven't even met them in space.. etc.. but once you are actively engaged I can see why you would have a clue as to what various NPC's posture is towards one another..
- UI: Need an easier way to find all ships of a class; after killing a planet I am always searching for my Colony frigates and its a devil to find them when your fleets get big.
I agree.. mentioned this else where, it would be nice to have a fleet option or some way to seperate a ship from other ships in the list so you have immediate access to it agian.. some sort of hot bar or something..
Good stuff though..