The game has awesome potential, let me clear that up. However, it's painfully obvious this is a beta.
My major issues are scale with ships and the surrounding environment, and also, the difficulty of controlling the ships in a micro-management style. lesser issues are present with the macro-management of ships, etc.
SCALE ISSUES:
examining the game's ship to planet size ration, I'm concerned. Mainly, the ships are too big. The modules, frigates, and ships have a good stand alone size when they are compared together. However, planets appear to be way too small along side ships. Simply put, the planets need to be larger if the current vehicle scale is going to be implemented.
For example, a capital ship facility vs. a planet. The comparative volume of each is surprisingly similar, or at least, the cap ship facility is huge. Assuming that the resources are taken from the surrounding system's deposits, the sheer massive size of the cap ship facility is way too large. bigger planets.
MICRO-MANAGEMENT ISSUES:
the greatest issue i have is the inability for the player to follow his ship's movement by having a camera that allows him/her to lock onto the selected ship/group of ships and follow them in battle.
it is a huge loss to have a player panning around constantly trying to watch his battle group as it steams off into a battle.
these issues compounded with a genuine lack of battle strategy concerns me. as far as I'm concerned, the current version of the game stresses the need for resource collection above all. space battles are won by sheer force of numbers and the side that can most readily produce ships.
strategy is almost nil in my play experiences.