1) weird how fleets come into your home planet blast most of your ships then leave then continue to send trade ships in only to be blasted by my remaining capital ship as they enter system to go to trade port( i would have thought once there fleet attacks trade would cease until peace is renegotiated).
The AI still needs a few tweaks

and they are working on it. But i agree the traders should leave there territory, when there can be no more peace
2)space feel - darker star ridden sky in new update is a tremendous step in right direction .
Also working on that, but the last patch .010 did a few things, like stars when you zoom out.
4)the race diplomacy seems to be a non event - alliance etc seem to be of no consequence - A1 players break treaties to attack to claim bounty then imediately after ask for a new agreement.
i agree, it needs more options, and penaltys for when you quit the an alliance.
Any chance of random events as per GALCIV2 ie - say an asteroid or comet could potential impact on your planet reducing your income etc and allowing for your ships to take it out with the correct technology . or a plague or something . just something to give the game a slightly random demension? I feel this would add a new demension if put in as an option could even potentially if done right throw players back to near game start standard if event bad enough- thereby creating a randomness that would potentially allow less than experienced players to beat experienced players in a multiplayer scenario or create more randomness in a single player game.It could be exciting to overcome a great setback and rebuild your forces while the other forces try to take advantage of your misfortune and still win the game .
i dont remember who said it, (think it was craig), that said, in later beta, we will see more and more stuff happen as the game progresses.
But i like the idea about random events. Maybe the pirats will have a say in this