players will be forced to use cruisers and frigates as their main force instead of "teching" up to capital ships
with the inclusion of cruisers, anyone intending to "tech up" to a capitol-based force will get their asses kicked.
that sometimes things might get overlooked.
like, the other people who you just took attention from
its why I post EVERYWHERE really. the devs dont respond to me, but they see my suggestions and the effects are apparent in the updates.
1. Structures are capable of being destroyed at 0%. Is there a way to make them invincible or queue them up without making them destroyable? It's kind of annoying when I'm queueing up a bunch of platforms only to have them mowed down before any frigate got to them.
agreed, or at the very least if the resources havent been spent on building the structure, then whatever hasnt been used should be returned (i.e. if its only 20% done, I want 80% of those spent resources back)
2. Tier restrictions were removed (now it only depends on the number of research stations). If this is the case, then it would be ridiculously easy to tech up, just build a bunch of research stations on some remote asteroid planet. Some of the higher research would be readily available (although quite expensive early on) and are quite powerful.
I tried said strategy, you get mowed down because you divert your energy to spending.
its a self-balanced issue, dont worry.
and logistics stops you from building research stations on "some remote asteroid" (I used that strategy in Beta 1

)
I think the restrictions should return, too... Hell you can almost win the game with no fleet at all if you research Insurgency.
insurgency nerfing is being seriously considered.
Problem: Frigates and cruisers are very weak. Cruisers are nearly identical to frigates in terms of health and armor.
frigates are meant to be that way
cruisers are meant to buff frigates
they work perfectly as advertised.
The costs of a Kodiak is around twice of a Cobalt, but is more powerful then just two
not at all, take a second look at the stats
cobalts are capable of tearring appart kodiacs with ease. they will get eaten up pretty quickly, but in groups they are the better choice.
A group of five capital ships (2 Carriers, 2 Dreadnoughts, 1 Akkan, at level 5 each) is more efficient then a group of 50 frigates + 6 cruisers (20 Cobalt, 10 LRM, 10 Flak, 10 Siege, 5 Light Carriers, 1 Command Cruiser).
I have not found this at all. I find a group of frigates and cruisers will completely rape a large group of capital ships with ease. mostly because the overall frigate damage output is huge in comparison.