Hello everyone, I'm currently playing a game where I have a huge excess of minerals (yey orbital refinery's) and very few credits. I'm constantly converting minerals to credits via the black market under diplomacy. The current process is, in one word, awful. It could do with several improvements.
1: Move the buttons from diplomacy to right underneath the money bar (I dunno what you call, that bar near the top that shows your current credits, metal and crystal reserves) for easier access. Going into the diplomacy window to convert 100 metal to credits is slow and tedious and best if you are micro managing your economy.
2: Add a second option to convert 500 (example number) crystal/metal to credits, for the same rate as 100 to credits. Same with credits to cystal/metal. The current values are a little low if you need to convert, say, 10,000 metal to credits. Right now that is 100 clicks. (Carpal tunnel, anyone?)
Those are two things that would make the black market MUCH better in my opinion.
One other idea I had was to replace the buttons in the diplomacy window with sliders that, depending on how they are set, convert a certain percentage of ALL the minerals/crystal you take in to credits. Same with credits, a certain percentage of all the credits you earn (through trade/tax/bounty) would be converted to metal/crystal)
For instance, if you are getting tons of minerals, but not very many credits, you could set both the metal and crystal sliders to 25%. Then, with out having to do anything else, 25% of all the minerals (25% of all the metal, and 25% of all the crystal) you earn are converted to credits (at black market rates). Current credits/minerals in your reserves would be unaffected, the only way to sell those is by the current method, only newly generated credits/minerals would be affected.
Thoughts? comments? better ideas?