inert... are you the inert from cata?

i'm sure momo's suggestion is possible, it'd most likely be a question of how hard would it be to program/design
i wouldn't mind a ship with a pop cap that's a class above capital, but i wouldn't want it to be any more effective against caps than caps are against frigs
i'm personally more interested in specialized ships (not customized, specialized) than i am in adding more or less powerful ones, i sat down and tried to list the things i honestly thought made cata such a fun game for me and i realized that specialization was one of the keys to the dulce dynamics of that beloved game - the ships with special actions (e.g. missilytes, mimics) and frigs with weapons suited for attacking a certain ship class (i.e. multibeams, ion arrays, hives, rammers) made for some fun strategizing and tacticizing

right now the only difference i'm really seeing b/n ships (b/n frigs and caps, and b/n different types of caps, and potentially b/n this megaship and other ships) is simply firepower, and the fire is all the same, we have what, 2 weapons? lasers and autoguns right? oh ya, missiles too i guess, but they all act the same; what a laser can hit, so can an autogun, and for the most part, so can a missile