(the gravity wells are most likely in the light-seconds range, so it could happen but any effect would be miniscule),
beat me to the bullet.
after all, light from the moon only takes a second (1) to reach us here on earth.
the only real thing this does would be a causality issue for phasespace. instead of detecting your enemy approaching you would see them when they reached your gravity well, and a visual duplicate of them would retreat at or around light speed to the origin of their jump.
it would look cool, but its not particularly useful for defending your empire.
but that’s just how I interpret the scale SOASE systems
well... say there was a time lapse of 10 seconds between detection at far range of the planet
3x10^8 m/s (approx) x 10s x 1km/1000m x .62137mi/km
thats 1864110 mi
in comparison Earth's, (our solar system's largest terrestrial planet) reference sphere is about 7913 mi in diameter. thats
235.6x larger as Earth is, in
diameter.
if thats still what you had in mind. fine by me, but thats only 10 light-seconds...
and, my second favorite excuse; murder on my processor.
That's not really what I had in mind, on any solar scale all the distances on earth or the distance between earth and Luna are totally insignificant, in fact is totally negligible. The closest distance between Earth and Sol is roughly 1.46*10^8 km. Light speed is roughly 3*10^5 km/s. At that distance it still take 8 minutes before light would reach us.
The average distance between Earth and Mars is 2.25 ^8 at that distance somebody could fire a missile at Earth and we would still be blissfully unaware for the next 13 minutes. Luckily the missile is also limited by the speed of light so it’s actually arrival is probably a lot longer. But it does have certain implications. We could fire a laser at the missile but it still more than 10 light minutes removed, so it’s going to take at least 10 minutes for the laser to hit it. But what if the missile has moved after 2 minutes in flight, we won’t know it moved until the light reflected of the moving missile reaches us, dependant on it’s speed that’s probably still going to be 12 or 13 minutes.
So any actual combat Is probably going to be a fairly close range affair, a couple of light seconds out max. But battle positioning and movement are heavily influenced by light delay and it could open a lot of possibilities. It could also be insanely frustrating. Especially if you’re going to communications delay between the ships and fleet command. Again light speed, but I’m not that hardcore.
Well these calculations aren’t al that complex, it’s rather dependant on the amount of calculations being crunched at any given time, and that is rather dependant on the amount of battles moves being processed in any given tick. If the entire galaxy is processed real-time than it’s going to be very difficult on any given processor. But then again you could wonder if it’s a good idea to processes the entire galaxy simultaneously in the first place. Because all the other calculations being run are also severely taxing your processor and limiting a lot of other applications. It’s a simple matter of quantity over quality, you can have simple battles being fought over the entire galaxy or you can have complex battles being fought at a limited number of locations, I severely doubt you can have both with the current level of technology.
But like I said I’m not trying to get this into the game, I just think it’s an interesting mechanic that I would like to see implemented in a game at some point, but I’m not holding my breath.
There are probably lots of reasons why this shouldn't be in the game. Realism just isn't one of them.
But then again realism depends on what you precieve as the gravity well area. If it's just the rest of the planet, what happend to all the other solar objects? Where are the stars, moons, planets.
If they're all outside of the screen why aren't they infucing the gravity well. Our sun alone is roughly 332.870 times heavier than earth you would expect it to have some sort of effect.
And like I said the idea of 10+ races and factions being crammed around 3 stars a bit hard to swallow. I like to think the star at the center is some sort of hypermass which makes it possible to jump to another hypermass at the other and of the galaxy and all the planets within a system do indeed have a solar system that just isn't show. But to each his own, I really love slow complex games like Europa Universalis but I am aware that not everyones cup of tea.
More importantly it's not the way IC designed this game, i'm fairly certain they have a good idea in which direction they want this game to move and I have faith that they're makeing the right desicions in order to produce a fun game and above all profitable game.