“TA, the fact that the oldest shipyard in the US is making the newest ships is because research was initiated to update it and make it better. Your argument is becoming more that the standard frigate shipyard should be upgradeable to the capship yard.”
Not exactly, That shipyard along with upgraded nonmilitary shipyards all use the same modern construction techniques. (outside game), so yes most any shipyard with the ability to build a large modern ships (say a LG tanker, or ice breaker) should be able to build a warship. Remember they do not make the guns, missile, launchers, radar, sonar, etc there . . so assembly and integration is needed.
Also “capship” has really no good meaning outside game and in a very artificial designation of 4 ships in game. “capship yard” just = big ship yard in game.
And I am not arguing that no research needs to be done in game for any ships. I am all for researching every ship (blue prints and such if you want) or just special ships. (I do not see large ships as special! Or higher tech - and probably this is where the problem lies)
My problem is that forcing the larger ships to the end of the game is unrealistic and problematic . .similar to other RTS and x4 games, it now becomes a mad rush to the "big powerful ships" and more or less the heck with "normal" ships late game. The ability to have a FULL fleet at the start (economies and resources being the limiting factors) is not only more realistic but also allows fleet tactics to be used (as they SHOULD be) and all units to be useful rather then uber unit rts guff.
"or should it be that researching the cap ship factory should come a little later (possibly make it separate but let it increase the rate at which you research cruiser techs?) and say that after you research it all caps are available
@stress, I like the idea, but what happens when people want a 30 minute game and have to do all that research? "
Exactly, Once you can make the cap ship factory should be able to make the ships (minus a late game ship or two) . . otherwise it becomes another tech race and in a short game . . that is the same problem Supcom has.
So the alternative is to research the ability's of the cap ships. Most games i play i have most of my research finished within 30 minutes. So adding a few more researches for cap ship ability's shouldn't slow the game down too much.
ER . . .Er . . . ya what he said . . .or what I said two pages ago on post 16 ?!?!?!?!?!?!?!?!?!?? now that is frustrateing . . .
also please if we are talking reality say so and if we are talking in game say so . . because definitions are entirety different . .
Note. To further poke at the idea these hulls are “special” - ( back to reality)
Ticonderoga-class Aegis guided missile cruiser used a slightly longer version of Spruance class destroyer’s hull and propulsion system - This was originally a ~70’s destine (so much for super high tech Hull for our the ‘badest” ships the US makes?!) and in the 80’ they updated to it’s own hull desine but same basic shape that had problems (newer building techniques did them in, now they use the "new" techniques for these ships AND just about every other ship - industry wide change)
Also the Vertical Launching System was a LATER development (again dashing the idea modern ships are designed around the weapon systems, as these systems are easy to retrofit into older ships . . )
The Arleigh Burke class destroyer is 400-1285 less tons of displacement then the Cruiser (depending on the variant) also around a 60ft shorter hull, These ships have 32 less MK41 cells . . and most of the other armament is identical . . YES the destroyer is smaller then the Cruiser (this some times flipflops) and because it was make last it has some other tech enhancements (now that is the most common thing . . when it was made = different tech . . not size)
Also the I have a friend on board the USS Leyte Gulf (Ticonderoga-class Aegis guided missile cruiser) which I have visited for a grand tour (read better then the normal tours), and have been on 2 Arleigh Burke class destroyers . .
These are two of the most powerful ships in the US navy (other then the Carriers which are another beast entirely)
11 Carriers, 22 Cruisers, 51 Destroyers, 30 frigates make up the bulk of our navy . . The Cruisers and Destroyers ARE our capital ships. With frigates, Hospital Ships, Mine Countermeasure Ships and Amphibious Assault Ships filling in the corners.