Something that has kind of been nagging at me during my 6+ hours of playing this game (shaping up to be an *awesome* game

) is the fact that whenever you enter a system you immediately know the location of every building/ship/resource in that sector.
It just seems to ruin any sense that you're actually "exploring" that system. Obviously exploration is there on a galactic level: going from system to system and finding new phase lines...but it's not there on a sector level. The routine: You show up in a new system, you colonize (or "aggressively" colonize if someone is already there

), maybe build it up a little, and then leave. (Rinse, wash, and repeat).
Now, I'm not saying that the devs should implement a fog of war here. However, I think that it would make the game much more interesting if the ships had *directional* sensors, rather than omni-sensors.
An example: If an enemy fleet comes in from the "north" side of a planet, they would see that on that side of the planet there is a research station and a couple of cannons. No problem right? They begin to attack, but unfortunately on the *south* side of the planet (which they couldn't see because the large planet was blocking their sensors) you have a gigantic fleet capable of sending them back to whatever lame-butt system they originated from.
I believe that would add a lot more surprise and excitement to the game.
But hey, tell me if you think I'm wrong!
Thanks, and keep up the good work devs!