my contribution to this great game
even after you read my thread warning you about this...
I think I'll create my own thread masterpiece, just because I've had enough of not having my comments noticed in favor of these random-comments-o'-mine threads.
1) Zooming in should be to the point where the mouse pointer is located. This way, by zooming out and then in you can move very efficiently across the map. I know this due to Supreme Commander.
already in game.
3) Make ships brighter. Make them using illumination to light up themselves. Like most of the skyscrapers in the night sky in modern cities are very noticeable over the dark night sky, because of all the lightning show they put on them.
I'd rather stick with the TEC current look, even their LRMS is a little too high-techy for them.
6) The icons for all ships need to be more unique. The colonization ship icon is very good – the ship look very unique, but try finding a scout in the icons in the empire management (left of the screen). Do not afraid to put small symbols into the ship icons to help us to distinguish them. Put small black triangle into the scout ship icon and suddenly it is very unique and easy recognizable.
you'll get used to the small differences, and personally, I prefer the ship shapes to having to decipher a bunch of moving polygons on my screen any day of the week, and then some.
8) Make all icon larger, (say 30%) that especially true for the management line on the left of the screen
no way, would make things FAR too large.
9) When you select a ship, or group of ships, or a planet, the planet in the list on the left should be centered and expanded, if it was not expanded before. When you deselect everything, the planet should return to the previous state (collapsed or not)
this is not a half bad idea.
THIS IS VERY IMPORTANT! I can’t say how often I needed to find that scout or that colonization ship, but I do not remember which system it is in, or if it survived at all. By having access to all ships under the same fleet, you can quickly find any ship.
while I understand the idea, and it is definately needed for cap ships: how would you know which ship to look at in the list???
and what about the dozens of dozens of frigs?
1) Fighters should not try to attack anyone but other fighters and bombers when the capital ships are under attack by those bombers. Only after that fighters should protect their own bombers from the enemy fighters and only after that attack the larger ships.
agreed.
2) The bombers should be more deadly, but easier countered with fighters and some other specific anti-bomber ships. The idea is to create rock/scissors/paper system with capital ships/bomber/anti-bomber ships. Right now it is not that obvious that we have this system.
the bombers are already plenty deadly, trust me.
they do on the other hand need to be more susceptable to attack.
3) Pirates should have multiple level of difficulty, not just on and off
agreed
4) As it is right now, the longer you play, the more powerful pirates become, until I can’t fight them anymore and at the same time trying to something else.
I've had a completely different experience, they begin easy and get easier... the occasional raid is not that big of a deal.
perhaps I should play with the AI all on easy, see if the pirates get harder then.
5) I had problems reinforcing the fighter/bomber squads. Basically I expect once a new bomber/fighter is built, it should fly to its squad immediately. I have seen many times that I have to dock and release the squad during the fight to get the new bombers/fighters. Is it a bug?
never had such an issue, although I have had squads of fighters and light carriers paralyze themselves on me with absolutely no explanation.