Yes, please keep ALL the Units useful.
I mean, just because Destroyers today don't have as much firepower as the Giant Cruisers doesn't mean the Destroyers are the "Early Game Units".
What I really liked about this game was that when I play it, I find the best combinations to be balanced choices with emphasis on paticular strageties over SPAM and STRIKE.
Light Frigates should most definetly, imo, be named assault frigates, to have a clarification from other games.
Light is a term defined by the VG community as "Inferior, cheap, and early"
Assault can be defined as "Effective, small, and cheap"
SUPCOM had such a small level of foresight in their unit design. As a result
1. All the Factions were too similiar2. Lack of Creative or paticularly cool units. (My Siege Bot vs ur Siege Bot)3. And Low Tier Units were replaced by High Tier Units, effectivly killing half of the units in the game.It's just not that neccessary nor is it fun. I mean, imagine if I played the game, and found that a two Cruiser combination could destroy any combination of Frigates/Cruisers/Captial Ships. The Result would turn into a "Early Game/Late Game" build, which is not only overly cliched (C&C), but not that deep in thought either.
I mean, players shouldn't be forced or have to use the Cobalt, I just want it to be a choice. (Think Starcraft, where the Marines were ALWAYS effective)
Regards.
PS: Don't nerf the Pirates too much and improve the AI.