I feel no control over the battles in a strategic or tactical sence.I just build.
I dont feel the same way, there are times when i'll have my cobalts rush to shotgun the enemy with a burst of fire, the result usually have them turning around leaving them ineffective and exposed, then I release the full power of my fleet etc. on them.
it just takes some getting used to, and hopefully a little amplification by the final release date.
speaking of which...
GASP!!!a delay... who would have thought...
actually I like delays for final release, it allows things to be refurbished better. but why such a small delay so early on?
That being said, using the HW engine as an example (you could use SotS also, but I think HW is more comparable)- even simple formations could be useful. Fighters screening for capital ships, etc... come to mind
I was going to say this.
in general I think we all know what we want: there needs to be more tactical advantage to microing, and with that there needs to be formations.
one of my ideas was to vary up the weapons ranges of ships, rather than having almost all of them be the same. that way you could either choose to skirmish with light weapons at a range, or charge your enemy and fight an intense, but quick, battle. especially the marza, the LRMS and the Kol come to mind...