Alright the first thing i made out of Beta 2 is that the current solar systems suck big time,
You really shouldnt have restricted movement in solarsystem (ie. stars gravitywell will
prevent this) As mentioned in few other threads im suggesting a bit different system but as i
recall most of the mechanics are in place for what im about to suggest.
#1 - Open solarsystems, much in the way like planets work now, way fewer planets per solarsystem
#2 - Defending your solarsystems wont be a problem when you use phaselanes when moving from star to star, put in entry points into the gravitywells as is done now (so that all stars are connected to all others but several stars would have same entry point in given solarsystem.)
#3 - Maximum of 2-4 entry points per solarsystem so you can actually defend, allow for
Massive defenses in the solarsystem, afterall if you know where the enemy is coming wouldnt
you put everything you got in between you and him???
#4 - Movement within solarsystem lots slower than what is now in planetary gravwell
Not speaking of dwarf movement but make zigzaggin in and out of system in 1min
impossible
#5 - And this is for those who argue this cant be done since its RTS in the end,
Please understand the meaning of STRATEGY, it doesnt mean zigzaggin in and out of enemys
lines and bombing all to death, all this would achieve is severe attrition to your troops as enemy is still going to have defences in the present system, id like to see taking over a solar system a bit harder than just rushing insystem and bombing all to death as it is now.
P.S. I know a lot of these has been mentioned before and i thank all who think have
contributed to these discussions. (and please the amount of planets per system now is
Ridiculous, IRL stars dont have nearly that many planets in average, our solarsystem
doesnt count as average.)