I would really like some random diversity in the tactical maps for example:
'scuse me if I get a bit picky... its my way.
- Gravity wells in different sizes, in one system you might jump out right next to a planet in another you might be a couple of minutes away. Small gravity well systems might also be handy for fast fleet movements.
I could understand big gravity wells for planets and small wells for asteroids (and huge wells for stars), but I dont like to see variation within the sectors.
thats easily modded in anyhow.
- moons, some planets might have moons (1 or more), these moons could be used to increase resources, add extra population, increase logistics or research in general make a system more desirable.
suggested MANY times before, although TECHNICALLY the resource asteroids are about the size (if not significantly larger) than a normal moon, I would like to see something similar to Earth's (although its a super-rare case). I personally like the idea, even if its a binary system.
asteroid belts, big circular things that could make travel in a system more hazardous, slower for certain ships but add extra resources.
hm... isnt that the function of the asteroids (keep in mind, this is within a solar system, not a galaxy). I could see the rings playing that part, but not the asteroid belts.
like the idea, just append it to say "rings"
- fluctuating gravitational fields, some ships might move fasters others would just slow down.
hm, no.
1) that makes no physical sense...
2) that would be way too confusing and frustrating in game, not to mention how hard it would be to program
- Gaseous nebulae, things that block sensors and hide fleets. You might think the system is empty but there could be an entire armada waiting in that gas cloud.
I like the idea of a system completely obscured by dust, but the Devs have declared their intentions not to use a FoW system... sadly
although, if you could implement this as a random occurance (to allow attacks in cover) that would be cool.
- Radiation storms, smalls ships slowly receive damage in this system but large vessels can move through it without problems.
again as a random occurance this would be cool, but the damage would have to be really light and it should certainly not last long enough to do more than 1/4 or 1/3 health damage to any one ship. (would make evacuation worth it, but not entirely nescessary)
- asteroid fortresses, what if I don’t need extra metal resources but instead want to build a platform form my numerous fighter wings and death rays. Create the possibility to actually build fixed defenses capable of hurting a capital ship.
I like the idea of a "fortress system", but I think it should be saved for end game (a last-stand system) rather than something that could really break gameplay in the middle of a session.
- mine fields, not in the traditional sense but think of large automated missiles that lock on to anything within a couple of million miles. Still impractical in space but any multi planet socity capable of making multi kilometer long space ships should be able to produce a factory ship capable of spewing out a few million missiles over fair percentage of a cubic light-year.
I like, except that you would have to think a bit smaller... considering that the game plays in small gravity wells throughout a solar system (which isnt a light year wide)
do you actually have the beta? because a lot of your ideas sound cool... but would need serious tweaking to actually fit the game
keep up with the creative goodness though!