More and more good Artefact ideas.
I agree with ABarge's statement that artefacts shouldn't have an immediate effect on gameplay. Simply finding a planet with an artefact, colonizing it and researching the tech works BUT isn't very fun or engaging. While there's something to be said about making things managable for the player, adding a little bit more involvement with artefacts would be a great fun builder. Moving things around, fetching artefacts to research bases using special ships like my "Transport Ship" idea or ABarge's "Any Ship" idea just makes us feel like we've got an empire where things move, change and are generally busy.
There's something to be said about lots of traffic.

I quite like autonomous traffic like the trade ships going back and forth, so I would quite like the artefact to be picked up by an automatic transport, but whatever works

I really like the extension that it takes population a while to find an artefact on a planet, this way it's a lot more mysterious, we don't know which planets have artefacts just by looking at them with a scout ship. A little randomness goes a long way.
Good Stuff.