I was sitting, thinking about how to add some mroe features into the game and making it more fun, and at the same time adding some personality. So, here it comes:
Spies
We should have access to spies that can give us certain information such as where they're planning to attack. What the defense is like in a system we're planning to attack. I'm sure people can come up with some more ideas to this. A spy could get caught, killed and lost. If he's caught he might rat you out, or not. If successful at a mission he could get better at what he does.
Mercenaries
They could work similar to the spies, you can hire them to sabotage in badly defended systems, and other suitable functions. Of course these would be deviously expensive. And actually, you might even hire a pirate to do the job.
But...
It's hard to think about ideas when I don't know what all the races are like yet, but I was hoping to make something that's unique to them all but at the same time be of equal value. I guess that can come after beta 3.