I would also like to see greater variety in galaxy structure and player starting position.
I think it could be interesting if:
- some planets could have more than a maximum of ~3-4 jump lanes. Making them hard to defend against multi-front attacks, but making them a good place to attack on multiple fronts.
- asteroids / planets had a variable number of resources, making certain planets 'better'
Currently every planet is the same (basically, neglecting planet type). I think there could be some planet that are 'better' and would thus be a source of greater conflict. Right now its really only about number of planets a player controls.
I also agree with SNinja, that ever player starts with an identical set of starter worlds, making the opening minutes even more predictable, which I feel could eventually lead to a 'known set of steps to best start the game', which imo detracts from strategy.
As it stands now, there is little incentive to initial galaxy scouting or colonizing far from your home world, since the galaxy set up is known.
The way that galciv2 balances starting positions would translate nicely here, imo. ie: if you start far away from other players you have less resources close by your home world than you would if you spawned right on top of 2 other players.
(I'm not asking for galciv2, I own that, I'm just asking for a little spice

)