Good point! The game provides an excellent zooming feature for large-scale management, but there is an impedance when you're doing a specific "hunt" for something. I think it was designed with the hope that, as events unfold, things will just... grab your attention... and this will guide where you're zooming. But in your case, you've got a strategy to boost your fleet capacity, and need information
en masse. Hence the colony window was born in GC2.
I'm with you on this idea, although I sincerely hope that such a window would not always be present on the screen. The screen's cluttered
well enough right now; leave well enough alone and just bind this new window to a function key

Regards,
allquixotic