It has been pointed out elsewhere it is often very difficult to select a specific ship or few from a large battle. This is often because there are 50 ships per side and many of them are clumped together. If the fleets were much smaller it would be much easier to move away that frigate or cruiser that is taking a beating (or to better position a few flak frigates near areas that need defence against bombers for instance).
This is the only part a really agree with and it can be solved in easier ways. Not to mention that doing this is micro-intensive no matter if you have 100 ships or 10 ships.
I would challenge someone to give a good reason why having the game with more ships makes for a better strategy game.
There are simply some things I can do with 100 ships I just can't do with 10 or 20 or even 50. Currently, 100 ships is about two solid fleets. I like having 2 or 3 main fleets of 50-ish. There is more than just the feeling of commanding a space armada, having so many ship I can manually move, I can better position my fleet for advantages. Some need more ships under my control than just the handful you seem to recommend.
Agreed. I liken it to the following: if you were asked to review a movie or game or whatever, and the scale is "1 to 2" (or "Thumbs Up vs. Thumbs Down"), how much meaning can you really assign to this? How about if the scale is 1 to 5? Maybe there are lots of good things, but if there are enough bad things you still have to rate it down. But without a finer-grain control, you can't make this clear.
That's why I prefer a scale of 1 to 100. That movie with a sucky plot but some spots of amazing actorship by the star could get a 59 instead of a vague "2 out of 5 stars".
Also, FWIW, I've beaten the game with 10 Hard AIs using only capital ships. When you only
have 2 or 3 fleets of 10 ships each, I think the game already allows for the play style that the OP wants, no?
If you don't believe me that you can totally live without frigates... next game, research to the Capital Ship Factory ASAP (OK, maybe build some cobalts early-game just to keep your hide alive vs. rushes). Then build an Akkan. Then build a Dunov. Then take your flagship, if you have one, with these two capships and start taking nearby sectors. As your fleet capacity increases, round out your fleet with a Sova and a Marza. Once you have enough capacity to build more than 5 ships, I usually build a second Dunov and a second Sova -- the Dunov for additional shield regens, and the Sova for more fighters. Keep building up this way, and maybe get a second or third Kol, until you have a fleet of 10 ships. This fleet, assuming the levels are fairly high by now, should be able to conquer any single planet you come across. Then you can start up on a second fleet of ships and start conquering two sectors at the same time, or just have one defense and one offense fleet.
Just because your strategy involves building 100 ships doesn't mean that should be nerfed. I'm sure it's a viable strategy to rush with Kodiaks and Hoshikos, but my strategy with capships seems to work. Just imagine if your entire fleet were Cobalts, or Arcovas - you could have 500 ships. What a waste!