This is just one thing that I noticed, after Yarlec mentioned in IRC that the behavior I was experiancing (with one AI and myself sharing a system by default, and two AIs also sharing another system) was a bug; apparently, all the players are supposed to start off in one place?
I don't particularly care for that idea, so here is my request: A "Players per System" option. When distributing the player homeworlds, the system will automatically pass over a system that has x other players already starting in it, where x is whatever number the player cared to specify (higher than zero, capping out at the maximum number of players in the game.) This will enable longer build-up times for those who like slow, methodical games, while ensuring that those who prefer a nice fast war can get it with relative ease