I like a lot of this. The AI has been beefed up, and seems to be playing smarter.
I feel like I'm always a few credits shy, though there isn't nearly the crystal bottleneck that there used to be. Good job team!
Like the idea of separate research labs. I hate the fact that I now need twice as many. I simply never have enough, nor enough room to put them all. It's one thing to force us to make decisions-- but research is one of the cores of the game. A simple solution might be to halve the number of logistics slots each lab takes. I've just modded my game to do this; I'll report back on how well it goes...
New and random planetary bonuses. I like that quite a bit. It's unexpected, and (as far as I know) unique. I'll look forward to playing some more...