After playing a few games... already I realise that these game matches last incredibly too long for the not so intense action taking place. So how can we decrease the length of playing time in a match?
I propose when a planet labeled 'Home' is destroyed... that culture/player is wiped out entirely or Institute a morale decrease on a galactic scale(All remaining planets/asteroids) for this player's planetary production ie: Taxes, Metal, Crystals. Don't get me wrong... but I mean.. when a 'Home' planet is destroyed isn't that the birthplace of that culture?
Furthermore... If a player is left without a home planet, the cost of creating an entirely new one should be increased drastically for his mistake of not having designated a new one before having allowed it to get destroyed.