Fighter ai
from
Sins Forums
While I find the battles very cool looking and fun and all that other junk, I find that one thing pulls me away from the management of my empire, even when I can't afford distractions: the fighter ai. Put simply, whenever I enter a battle where I have fighters, I need to micromanage them far more than I should. Why? In a defensive battle, this problem is especially pronounced, since the enemy fleet comes into the system, my fighters decide to attack a ship (all good and well for now), but when the enemy launches their fighters and bombers, my fighters will blithely ignore them as the enemy fighters eviscerate my bombers, instead of reacting and shooting down the enemy fighters and letting my bombers do their job. Because of this, all my fighters and bombers will get shot down if I don't drop any strategic tasks and immediately manage my fighters. If this were fixed, it would make commanding a battle a far more interesting choice between getting just that little bit more performance from your fleets or managing your empire on a strategic scale. As it is, I find that it isn't much choice at all. Otherwise, I mostly like the ai, and it would be able to perform well enough to make multiple fleets easy to manage for those of us who aren't devs or lucky enough to have four arms and two monitors. It shouldn't be that hard a tweak to implement, and it'll have major benefits.



