This is I'm sure another well documented item, but regarding the Auto-Cast Colonization ability, the colonizer in question seems to prioritize colonization over being shot at.
In an engagement of a few light frigates, my battleship would take one down with ease, then immediately start steaming forwards for the colonizable planet regardless of the wash of firey-hot-death spitting from the remaining frigates.
Manually targetted the next, dispatched it, then AGAIN the fate of this new planet outweighs the immediate pummelling from the remaining frigates. Rinse, wash, repeat. I'd prefer not to have to take Auto-Colonize off when I'm going into a known combat operation. I had hoped that the AI dealing with any lethal force would take precedence compared to more strategic goals when Auto-Cast Colonization is enabled.
Thoughts?