We listen to everything our forum posters say. There is no need for outwardly offensive titles and exaggerations to get our attention. There are new people to the forums everyday. Even with the smiley, what impression do you think they get of the game when this is the first thing they read?
Well, I kinda figured they'd read. Of course, even before you changed the title the topic was ignored in favor of a general flagship rant, so I was probably wrong. I wasn't exaggerating though, can't honestly deny the rest of it.
It's not just flagships, it's not even capital ships, it's any advantage. A planet, a botched engagement, losing a constructor to some pirates while it's building the repair station you're about to need. Jumping out takes a long time. Going into a system you just scouted seconds before and finding a dozen carriers is going to mean your flagship is gone before it can turn. There is no way to avoid getting your ass kicked at some point. You can't just run away either, retreating entails rectal bleeding when you jump into an enemy fleet.
In a bigger game, you could retreat to your defenses, sacrifice an outer planet while building up an interior one if you were rapidly overcome, send in new capital ships for brief stints to gain experience before retreating to relative safety. You can pick away at a significantly larger fleet with a bit of time and the right ships. You're probably going to lose anyway, but there's at least a chance. There isn't a chance in small games, nowhere to go. You can't even use massed bombers to try and assassinate the enemy, wont have the fleet allocation for it. Just getting the tactical slots for a couple hangars is going to be a major investment when your empire is three or four planets.
The game is just very unforgiving with small maps. Another game a few days ago was a 2v2, both opponents lost their flagships, one in the first fight, one significantly later. The game was over with that first drop though, there was no turning it around. You can take on small fleets with just a sova, and significantly larger fleets when on the defensive or in a running fight. The replacement ships were easy kills while posing little threat. Kharaks cross isn't even that small a map and it was still decided in the first ten minutes. It's already a pretty good game, better gameplay than most final releases, and more stable than most even after they've been patched a few times. Multiplayer on the other hand is going to be a real pain with needing several hours to play a game that doesn't consist of a single skirmish followed by a losing battle of varied speed, sometimes extremely slow. I don't know what to do with it, drastically increase shield mitigation maybe, but a losing fight just does not work right now.