How hard is it to manage 10 production places when you can also micromanage a fleet with 50+ ships and dozends of planets?
Sorry but i find you argument very moot.
I find this suprising coming from you. Its not a matter of being able to. Its a matter of whether its fun enough for a player to actually have the willpower to.
Balancing resource production rate with income rate is not worth microing. Microing ships and watching the combat is fun and its worth microing.
If you could just give the order
Except this is not true. Income rate is dynamic. It will go up and down. You will never achieve a perfect balance especially with THREE resources. You will always see one resource drained more then others leading to stalls. What happens if you have pirates raids on an artic planet? Your crystal income goes down. Suddenly your overloading on credits but your ships grind to halt because your now stalling on crystals. And its not only ships ,Its logistic buildings, defenses ..upgrading population. Everything grinds to a halt. Now you have to search through your 10-15 or so planets looking up every sub menu to see if theres anything to cancel. Hmm a half-done log upgrade here , or should I cancel the queued up pop upgrade there , or maybe the guass cannon on the other side of the galaxy? Can you really put up with that?
You should only seariously run out of money when you really overbuy yourself (like research+ multiple planets developing + multiple planets structure building + multiple ships in construction.)
The problem with this , is that now the game is all about being able to manage your buying. To be good at the game, one must now be able to over the course of a 3 hour game with a dynamic income rate, balance his build power accordingly. The player with greater knowledge of crystal , metal and credit drain for each item and able to remember what is been built across his empire becomes the better player. This is the sort of stuff that makes new players leave games because they are put off by the difficulty of economic management.