JohnHusky JohnHusky

20,368 ships (lots of images) beta3 testing

20,368 ships (lots of images) beta3 testing

+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing

129,374 views 158 replies
Reply #26 Top
If you started spawning ships at other planets too you could probably exceed 100,000 ships. Do about 10,000 per planet.
Reply #28 Top

If you started spawning ships at other planets too you could probably exceed 100,000 ships. Do about 10,000 per planet.
End of quote


coool, just need better hardware or dualcore support for it to be possible
Reply #29 Top
Cyan Ambassador Splitzen: "Just where do you think you're going? It had better not be to Vespa!"

(Tunes in command central of the Cyan Colored Empire: "Good Morning Deputy Minister. This is Fleen Splitzen, Ambassador to the Red Empire. I regret that I am taking an extended leave of absence effective immediately. On a personal note, I'll be sure to pay you that 10,000 credits I owe you when I get back from leave. (lol)."

Reply #30 Top
omg, you must be out of your mind.

*rubs his hands* if I will ever stop playing this game I'll be sure to start again in 10 years time when computing power is higher too. then lets see if we can beat palpatine's 25.000 star destroyers.
Reply #31 Top

coool, just need better hardware or dualcore support for it to be possible
End of quote

I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.

Reply #32 Top

coool, just need better hardware or dualcore support for it to be possible


I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.


End of quote


hmm, ill take a look at that
Reply #33 Top
That looks very... matrixy...
Reply #34 Top

f**k you! I was gonna say that!
End of quote


That makes two of us!

And, good grief multi! I'm sacred of you now!
Reply #35 Top
This one i made because it looked like an old man in a way
End of quote

fox, its definately a fox.
see what? i really dont see anything else then a wall of ships.
End of quote

what a phallusy.
I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.
End of quote

well then you wouldnt have the nice walls of ships!
Reply #36 Top
you sir are INSANE!!!

I want to try that with that new computer coming out in 2008 with 8 core processing, 4 GTX video cards, and 4 gigs of ram (8 after I add the ram from my own computer)
Reply #37 Top
Cobalt's and the KOL has been added, and personaly i like the last screebshot the best, looks like a giant space alien that is eating the planet


Can someone change my diaper?


Not really, no. Now if Multi builds 10,500 Kols, that might be a different story

End of quote


NOW i demand your obedience
Reply #38 Top
*begins to worship Multi*

All the ships...it's...so...COOL!  

P.S.: Those are tears of joy...I so want this game now...

Edit: I do know you can't get nearly that many ships in the regular game...but in a mod I could  
Reply #39 Top
That looks very... matrixy...
End of quote


omg, we finally found the missing planet. . hey, i know this is out of topic but where did you guy's say planet Alcari was located at?
Reply #40 Top

*heart attack*

This is madness!
End of quote


Madness?... This is SPARTA!! (sorry just couldnt resist that)

This is obviously modded. Its a simple change in the fleet supply/cap ship crew limits. I feel sorry for your poor computer. Did you have every fan in your house pointing at it so it wouldnt catch fire?

Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram. So those with 4 gigs are wasting 512 megs.

What is funny is the ships all MUST go to the planet then around it so i can imagine the clusterf**k of ships as they all bunch up to turn.
Reply #41 Top


Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram.
End of quote


Not quite accurate. It will only support 4GBs of memory spaces, some of which are taken up by hardware on your computer, some of which has to go to video RAM, and the rest can then go to system RAM. Effectively, for most people that will equate to 3.5 or so, but if you're running SLI or a GTX, you could be using more than half a gig of that space on your video card alone.
Reply #42 Top
It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO

SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.

The bottleneck is somewhere in the code I think, obviously not designed to handle so many objects as is or in that manner.

How do you disable the UI? I'll have another go without it.
Reply #43 Top
why do the fleets look so disorganised? Its like 2 yr olds playing soccer
No formations? Nothing.
Reply #44 Top
NOW i demand your obedience
End of quote


Thankfully, I only said "might". So, uh, still no
Reply #45 Top
It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO

SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.
End of quote


Yeah was wondering too why it only used 1GB of ram, but with the KOL's i think it used more as i ran the game on full screen and was only able to see on my keyboard that the mem usage was 71%.

The 25% CPU usage is because it only uses one core.

How do you disable the UI? I'll have another go without it.
End of quote


use ctrl-shift-z


NOW i demand your obedience


Thankfully, I only said "might". So, uh, still no
End of quote


damn

This is obviously modded. Its a simple change in the fleet supply/cap ship crew limits. I feel sorry for your poor computer. Did you have every fan in your house pointing at it so it wouldnt catch fire?
End of quote

oooh you think i modded it, interresting

Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram. So those with 4 gigs are wasting 512 megs.
End of quote

Im using vista 64bit with 4GB of ram, but that aint the problem here.

What is funny is the ships all MUST go to the planet then around it so i can imagine the clusterf**k of ships as they all bunch up to turn.
End of quote

It happened as i selected all ships and told them to move to the planet
Reply #46 Top
Will SoaSE ever support multiple threads, does anyone know?

On a side note I think this is a really positive demonstration of what might be... I mean how original would that be to have fleet battles with unit numbers ranging in the 10's of thousands.

It plays a little better without the UI, but still like 1fps.

SoaSE uses 25-30% CPU utilisation on one core not 100% on 1 of 4 when running your save game.
Reply #47 Top
Will SoaSE ever support multiple threads, does anyone know?
End of quote

they will

SoaSE uses 25-30% CPU utilisation on one core not 100% on 1 of 4 when running your save game.
End of quote

it acually is running at 100%, though i dunno why it aint showing as 100% on one core.
Try and set the priority to realtime, then it will show 100% on one core but it aint getting better though
Reply #48 Top
I was 1/2 awake, and realized this was the modding thread after i made the post Not enough coffee in my system yet. I check recent posts from the main sins page, and it doesn't tell you what topic they are in.

Dual core support is planned for sins. My laptop runs a Pentium dual core 1.7/1.7, and i can sure use that other 1.7 ghz. Right now it is a little choppy on high settings.

Does a 64bit OS improve upon the games performance? (other than being able to use more ram) Im running XP on my desktop, and vista 32 bit on my laptop.
Reply #49 Top


I ran some performance monitoring tests as you see above:

- SoaSE is actually using 15 threads
- Some strange results regarding CPU utilisation, as you see no single core is maxed out at 100%, but the CPU % time of the SoaSE process is close to 100%
Reply #50 Top
with what your saying, if i were to set it for only one core it will actually run slower? because even tho if it only where using 25% shared on 4 cores, that would make it alot faster.
I dont think it works that way, but i could be wrong

Ive tested this abit, and to the eye i dont see a change if i set it for 1 or 4 cores that share the workload.