November 3-5Technical+ Autocast AI -- Vasari ability autocasting very bad (
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Specifically ability use. Autocast is unusable on nearly everything, I'm assuming it sucks now because it's a new release and you haven't gotten much work done on it yet, but it is awfully bad so I'm posting anyway.
+ Audio -- Music doesn't stop after alt-tab even with appropriate option set (
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If I select in the Sound options menu to stop the music when the window losses focus, and apply the change. This option doesn't seem to work i.e. I can ALT+TAB to Windows and still hear the music.
+ UI -- Cannot cancel builds via Construction Frigate command menus (
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If I order a LEV construction frigate to build say a Gauss Platform it moves into position and begins construction as you would expect. However if I try to cancel the order at any point (e.g. if I positioned it incorrectly and want to move it or build something else before or during construction) the frigate just ignores the cancel order.
+ Abilities -- Antorak tosses enemy ships huge distances out of the gravwell (pics) (
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So, I played a single player game as the Vasari and it was awesome. I tried to get a feel for all of the cap ships. They were all cool especially the last one I tried...the Antorak (harassment cap. ship). It had the amazing ability to fling enemy cap. ships about a distance between planets away from it's current position repeatedly. An amazing ability that I think may be a bug.
+ String errors -- Culture-related string errors (non-crash) (
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Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTLOST'. NOTE: Any following StringID failures will be supressed.
Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_ALLEGIANCEDETAILS_DELTAFROMCULTURE'. NOTE: Any following StringID failures will be supressed.
+ Opponent AI -- AIs ignore pacifist culture conquest strategies (
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Single player game on Kronac's Cross. AI's all on hard, random faction. Started the game by building 3 Imperial labs (the civilian ones), researching the culture tech, and then building 2 Media Hubs. Upgraded logistics and scuttled my light factory to make room for them. Then I sat back and watched my culture take over the galaxy. Just built a few more media hubs when I could and some trade ports and upgraded my planets.
Gameplay+ Discussions -- Vasari playstyle and role in the game... (
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+ Feedback -- Light Frigates too slow to turn? (
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Does anyone feel like those two ships in particular are too sluggish? I mean, when you show them to move their arc is almost as wide as a capital's, and they're much smaller. Combined with their weapon firing arc being pretty much directly in front, a really cheap way to make cobalts/skirmishers ineffective in combat is to just move whatever they're attacking behind them, and it will take them ages to turn around, as well as making them move closer to your fleet/defensive line.
+ Feedback -- AI too chicken to be a threat to human players? (
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I noticed that.. the AI runs like crazy now. It saves their capitals more often, but it makes winning battles that way a bit too easy, you just need to get their shields down and dip into their hull a little and they start running. At that point you can stop shooting and they'll still jump out
+ Request -- Make ships actually go through phase gates (
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its really sucky as it is graphically at least, it just sits there, and no ships actually go THREW it, AND it should be like 5x bigger than its current size...
+ Request -- Make Returning Armada ships respect waypoints (
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It would be really nice if you could set waypoints for your phasegates so that when they use the returning armada ability, the summoned ships go to that point (or are added to a fleet or whatever.
As the ships currently even go over your supply maximum its really bad to search for the little bits of fleets that sometimes appear.
Ongoing Discussions+ Idea: Gradually paying for stuff (
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+ Losing a cap in a small game is too punishing. (
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+

the KOL (
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+ Suggestions for the game!! (
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Unsorted+ my take on beta 4 so far (
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+ Multianna's feedback!? (
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+ Major Stress's point of view of Beta 4 (
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+ A Modest Proposal (
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