I can see that you're not taking this well.
No, its just that wereas
I am a tactless, arrogant jackass, Schod is a
rude, tactless, arrogant jackass that doesn't even bother to control his own issues. I, at least, try. (AKA: don't take it personally, he's that way with everyone)
yes they had been able to steam role over other races and empires. but humans specifically humans with American attitudes don't just role over and die.
No, you mean humans in general roll over and die but a few die-hards exist in every single human population to date that end up acting as the leaders...
Taking an example from molecular biology: The best demonstration of identical function of an enzyme is to take the unknown enzyme from the studied species and clone it into an organism engineered to lack that enzyme. If the enzyme that you cloned into the organism is similar in function to the one that the organism lacked, it will likely survive and rescue the phenotype. Use this test in Sins. Could I take the Vasari missile ship, swap it over to the TEC and have the race play in nearly the same way. The answer unequivocally is yes. Then do this to the other ships, in each case, the answer is again yes.
OK, lets ignore frigates -- we can all agree that there are some minor differences, but they are all (very) similar. Now, lets try swapping out the cruisers... the carrier / heavy cruiser are the same, but the two "support" cruisers are
radically different. Play a game where you deploy either (or both) of those, and see the difference for yourself. They are
totally different units.
Or, lets take something available in
any game: cap ships.
Kol: Has shield absorption boost, Gauss Gun, Flak Gun, and finest hour Vs the Vasari analog: weapons / shield boost, weapons jammer, weapon interference, and increased damage / AoE explosion.
Shield absorption is partially analogous to the Vasari's shield / weapons boost -- it doesn't increase the damage output of the Kol, but the increase in mitigation
might be equivalent to the increase in regenerations -- circumstance dependant. The Flak Gun and weapons jammer are both anti-fighter powers, both rather meh IMO. The Gauss Gun
clearly is different from the weapons interference power -- in essence the Vasari ship combined both its DPS and shield power into one, gaining the ability to slow down enemy fire (which could be considered roughly analogous to the Kol's shield mitigation -- it reduces the damage of incoming enemy fire by a %; difference is the Vasari's power can only do it to a finite number of ships, instead of all incoming fire). Don't forget that the Kol's firepower is more heavily focused "front" than the Vasari's ship, which has what amounts to 360 degree fire coverage. (Edit: To try to clarify this difference, the Kol is basically a giant tank in the MMO sense with just enough DPS to make it a legitimate target, whereas its analog on the other side is designed to charge headlong into the enemy and maul them head-to-head).
I could go on with the other ships, but I haven't played enough with the Vasari to remember them off the top of my head. Let me just point out the difference between the Dunov and the Annarak (SP) -- one is a support ship, the other is a fast raid ship.
The TEC have no fast raid ship analog whatsoever.