Bah , you posted too quick
deliberately misquote people... All phrases were from your post and conveied the meaning behind them ? Then its hardy a misquote.
You don't respond to my position or questions... Your question is "How does that feature help?" , if i`m not mistaking ?
Please tell me then , how does "posting scenarios" as you put it
which display a way in which that feature would be helpful is not answering your question ? You asked , i answered by providing example.
Reply
27 :
letting ur fleet in solar system patrol few jump zones
29 :
As for "patrol through multiple grav wells", you miss-understood me. I didnt mean patrol through many jumps, i said "jump zones" meaning areas where enemy ships appear after jumping in the system. Or have you never had a time when enemy fleets jump to your sun from diferent directions and you fleet stationed there just crawls from one side of a jump well to another never getting to needed point in time ? Hold position doesnt work too well there since they usualy dont end up in the same exact place and i also want my fleet to chase them.
31 :
Basicaly you take waypoints commands (as you can do now with the SHIFT+click) and allow them to loop indefinatly so ur fleet will continuosly move inside the grav well.
38 :
It would solve a need to micro a fleet in the solar grav-well every time an enemy fleet or 2 warps, at least for me. If i can get my fleet to patrol an arc of at least 90 degrees instead of sitting in place with Hold command or crawling all over when left unmanaged, i would be very very happy
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in other words for me that feature would be useful at managing your fleet movements inside gravity well of a sun, in a situation of multiple enemy fleets jumping in from diferent directions. At least thats the use i can see from playing so far, would there be any other uses for it ? who knows.