There are other changes to the game that will make customization even easier for the non programmer
I hope that includes, oh, I don't know... something
other than basic "add this per level" increases? I'd
love the ability to do diminishing returns using a asymptotic equation, for example -- e. g. 50 - (50 / (x+1)) as a range increase technology equation -- 50% maximum increase in range, but every tech level you research gives you a smaller boost. That is
not an equation I'd use, though -- I need to spend some time thinking about how to get the
right equation to work. I'd need a horizontal asymptote, but also a reasonably small starting decrease -- that one jumps from 0%, to 25%, and thats too
big an initial jump! A "brute force" approach would just be to just change that +1 to +100 and then adjust the 50 its dividing appropriately... but thats exactly what it would be, brute force

A piecewise equation utilzing nested "if" statements wouldn't hurt either -- look at what Space Empires V did with a
lot of its equations. (My biggest problem, and what made me quit, is that A) a lot of places where I wanted equations they wouldn't work, and

a lot of what I wanted to do
should have been doable, but bugs
in the engine made it impossible -- e. g. drone ramming damage was wonky beyond belief, and point defense didn't work at all).