Schod, and the OP are right.
Put it in real life perspective.
you think the US navy has a fleet cap? its limited by its indrusty, and economy. not buy some rules that some 1 put on there head. (NATO??)
now, look at it from the devs point of view.
"some people are going to just SPAM scouts, and lag people!!!!"
well, make the game auto scale detail, it cant be that hard, you built a video game, with resonably intelegent AI, build an auto configurer, that will adjust settings on the fly.
the HARD CAP dosnt need to disapear, it needs to revert to a soft cap, with some of the old, and some of the new. make it so that you have reasearch to up your cap, and have your planets give boosts. this solves both issues.
Schod, and the OP are concerned with size, and the inability to EFFCTALLY defend an empire that is to large for the cap, and they are right if you cant see this, then your blind, or have altierier motives for being "wrong", multi, and the other people that argue FOR a hard cap are concerned with system performance, and 20000 ships causeing said issues. these are also valid concerns, but, they are not going to be as big of an issue as you are makeing them out to be, Schod and the OP, i am SURE dont wanna jsut spam 20k ships and zerg, they only wanna be ably to propotianally defend the empire they carved out, if that means you have controle of 67 planets, and you need a fleet cap of 6k, then so be it, if you machine cant handle it, GAME OVER, you handled your empire very well, till the end of time, the end.
the fact that some people CAN'T understand Shods point, is very frustraiting to me, and apperentally a few others, how can you honestally argue that a person that turtles with 4 planets, in a corner, till he maxs his reasearch should have the same fleet cap that some1 that holds 50 stars worth of planets, 100' or more? machine capability be damned.
you wanna hold that 2000 cap limit, then you should have a required number of planets to have max ship cap. lets say, for examples sake 2 planets, REAL PLANETS, not dead astroids, or evin liveing 1's, cause you need people to man ships. so, for 2000 ship cap, you would need 16 planets. bu, thats not a soft cap...
every planet should give you a few ships, and every time you reasearch, it should boost that number by a PROPOTIONAL amount, and give you an overall boost. Now for every planet you get, you get a small bost, based on the reasearch that you have in fleet logistics, AND on population increase reasearch. if reasearch all the Terrin population increaces, then you would get a bit more then some1 that never touched them right? more people in the empire, means more people joining the navy.
i dont quite know how to say this.
but i think you guys should give me a job, you see the system i just designed, damn i am good at this.
J.
P.S.
I dont care if my spelling sucks, its a forum, and its 4:49 in the morning.