Thanks a lot,
kryo !
I am surprised and impressed that you even take the time to read and to reply concerning what is posted on a very minor thread, related to a tiny group of users who are engaged into ICO matchmaking.
Your recommendation should be included in our game setup discussions :
Do the participants all agree that when a fellow team8 gets disconnected, a return to ICO should be then executed to attempt to reload the saved game ?
My reservations to that are :
1. This is only desirable if all participants trust each other. If an unreliable "stranger" drops out (as it happened on 10 February, after only 15 minutes of play), he might have done so voluntarily : interrupting the game would then be a loss of time and gameplay momentum (if not, of interest). The "stranger" might not even care to communicate with his former team8s.
2. If the team8 involuntarily gets disconnected because of crash or connection issues, and if those issues might be of a persistent nature, even if the team8 has the good will to try to rejoin the save-game reload, it might result in a loss of time for everybody. This would be particularly the case in an evening where the game
would have to be finished in 3 to 5 hours -- in one sitting.
kryo's tip is valid, but it should be discussed by the participants
before starting a new game.
There is also an "ethical" dimension : people who know that they have slow and/or unreliable net-connections should not join games with people (like Pogue, Bhruic and I) who dispose of fast and stable net-connections.
Reloading saved games to recuperate disconnected team8s is nice, in theory, but it can cause a lot of wasted time and interest if it occurs too often.
But, let's thank
kryo for taking the time and trouble to "spy" on our nano-level thread.