2 cents on UI improvements:
First)
Make the middle mouse click more useful. Currently, when you click it, you hop to (focus on) whatever you have selected. Click it again and you zoom in/out (context zoom).
The problem with this is that players rarely will want to focus on what they have selected. If they do, theres a bind in the key config called "Focus on selection" for this purpose. Theres also a key binding for "Context zoom".
Conclusion: Make the middle mouse click do something different. Like,
1) Select under cursor + focus on this unit
2) Do nothing (makes it available for rebinding)
Second)
The camera zoom is great and very useful. But it is very aggressive with its "lock-on" feature. It will, for instance, lock on to fighter squads when you're at grav-well view distance.
The problem with this is that it's distracting for the player to have the camera move around unexpectedly when he's trying to get an overview of a situation.
Conclusion: Minimize the "lock-on" aggressiveness, like
1) Disregard the "lock-on" feature until whichever ship is being zoomed on, comes out of icon-mode.
2) Disregard the "lock-on" feature until a set zoom range (being less than grav-well).
3) Switch the function of the "No zoom to cursor" button, to be a "No lock-on on zoom". (Taking into consideration that few players, if any, ever disable zoom-to-cursor.)
*Sorry for a long post, but atleast its professional