My idea regarding this has to do with a potential "Militia" planetary infrastructure upgrade. This would allow the planet to deploy a small fleet of ships to slow down any invading force... This would hopefully allow your planet to hold out for a little longer while you respond with a defense fleet. The upgrade could be an expensive one to prevent it from being abused early in the game...
GREAT IDEA! I would love to see a planetary upgrade that deployed deffensive ships into orbit. Just the same as the militia already are on planets that are not under your controle yet.
I'm glad someone thinks so. I think it could work and would be a pretty good alternative to simply raising the fleet cap or changing the rules (especially since that can have unintended consequences). The militia wouldn't count against your cap, either.
Last night I was playing with my buddy against two AI on a custom map with around 30 planets. After we cleaned up the pirates we focused on one of the AI. After a couple miscalculated phase jumps, I thought, wouldn't it be nice if there were phase jump timers? For example: I click on my fleet and mouse over the next planet to attack, it says 3 minutes and 42 seconds to reach it. My ally checks his phase jump timer and decides he will reach the planet I'm leaving from before it would be possible for the enemy to reinforce. Now we have coordinated a decisive offensive without wasting any time. Your thoughts? If someone has already suggested this or I am missing something, forgive me.
I like this idea quite a bit... Simple, but it would help with both multiplayer games AND with coordinating strikes in single player games.
I also like the idea of more content... Not necessarily a huge amount (the tech tree, for instance, is ok as is with me until an expansion) but I would like to see more planet skins, different sized planets, planets with different benefits, that sort of thing.