The musts:

-A way to choose a start position please

-DONT FLEE
-Teamlocked AI should work better together
-Static defences are ok but in late game there shoud be a high cost tech or structure to be able to fence of or delay larger fleets. Dont throw the turtle shit at me as I said it should be high cost.
-Lol all these frigs late game did you expect us to do that as well. Kodiacs eat frigates and so he flees again!
-Doesnt the AI grasp the concept of using their tactical slots? I hardly see defense build. I only play hard AI
-More fleet cap research please, make the purchase cost of the tech high but keep an eye on the already rediculous high ammount of upkeep.
-toggle for the novalith cannon in play. AI hardly uses it humans abuse it to knock an AI out with ease. Its a lame weapon in every aspect.
The wishes:
-Make exploring more fun so you can find some more alien stuff to beef your caps up
-Starbase defence structure which you can upgrade with all kind of defences and fighter bomber squads. Like I said earlier if you want/need to turtle and accept the cost there should also be a bennefit in having a thriving econmy able to sustain the cost. Your fleet should be able to venture off with a relative ease of mind about the security of your planet. It shouldnt be godlike but way better then what you got now. Most people like to turtle so why not give it? In many ways a turtler with a plan is the most feared opponent.
Thanks for granting us a chanse to make our whises and suggestions possible and I hope you will take them into consideration.