The home world starts with 100%.
Every jump costs 10% base allegance, so a planet 4 jumps away would have 60% base.
If the planet is under friendly culture (your own or your allies), this gets raised by 10%.
It does not matter how this culture is produced - Advent super weapon, 1 broadcast center, 10000 broadcast centers. It's always 10%, not more, not less.
Minimum possible is 25%. So if you play on a giant map were all your planets are far away from home then they will all have 25%. Build a broadcast center every 3-4 planets and they will rise to 35%. If you just want the 10% increase then building more broadcast centers is a total waste, besser go for trade ports.
Defense against enemy culture is easy. You need less defensive broadcast centers to hold a planet so to invade your empire with his culture, the enemy has to waste a LOT of logistic slots and you can counter by just having less then half the broadcast centers he has, leaving you with a much stronger economy (since the other slots can be used for trade ports).
Advent lategame tech will also increase the base value by 10% on all planets, making it one of the best income enhancing techs on large maps.
On large maps it also helps to place your home planet directly next to a star. This way, all planets in other systems will be closer, starting with a higher base allegiance value.
I hope this sums it up