So many people in this thread are replying with theory that doesnt work in real application. The only person thats actual seems to really understand the problem fully is Cyclometh, and I wager its because he actually has played a huge map, like the ones I've played and encountered the same problems.
JaundiceDave wrote:
I'm not sure why people think that farther planets make less money. Some tips:
1. CHANGE YOUR CAPITAL PLANET AS YOU MOVE ALONG. Only do this if your previous star system is pretty much guaranteed to be safe, but doing so gives such a massive boost in loyalty that it's definitely worth it for pushing into enemy territory.
2. After you have your 8 mil and 8 civil research bases, for each planet, after you've built what you need to in terms of logistics, add one broadcast center and fill up the rest with trade ports. Seriously. TRADE PORTS. USE THEM. They are not affected by distance and you can get 20+ per sec with them on any desert planet.
1. While this sounds nice in theory, it doesnt work when you have a large number of planets. When you move your capital, the outer planets are now close, but that just makes other planets now farther away. It also still doesnt solve the problem when you have planets in MULTIPLE STAR SYSTEMS. Unless you could make a home planet in each star system, you with still incur corruption costs.
2. Sure you build trade ports. Lots of them. Now Luke Skywalker and Jack Sparrow are suddenly swooping in at your out rim planets continuously, destroying said trade ports. Rebel attacks are constant once you get so many planets, and planetary defenses arent good enough to stop them. The rebels come with heavy cruisers and seige ships, and they attack multiple systems at the same time. Meanwhile, your main fleets are often busy defending more vital positions since when you are the largest empire, multiple smaller enemies often attack you on 3-4 fronts.
Again, there is no benefit to actually having more planets once you get to a certain point, which is in direct contrast to how the game is supposed to be. In my huge games, it gets to a point where its more beneficial to find planets and just destroy them back down to nuetral rather than take them, since if you colonize them pirates, rebels and smaller empires come and attack them and you dont have the resources to defend them.