On the concept of ganks, it's ironic that most of the rebuttals have hinged on a situation arising in which several smaller empires gang up on the largest empire. There is diplomacy in this game. Even if it is some form of co-op, or a single player game, you have the chance to deal with other empires in ways that don't involve fighting. Just throwing that out there.
I dont think there is any Diplomacy when you play against AI (not talking about Multiplayer). The Diplomacy in SOSE is simply a passive waiting on missions which will give you their favour when you do it in time. And than you can bargain for some treaties.
For me this is no Diplomacy. Diplomacy is when you can active try to get/persuade the other players and get an alley. e.g Credit for assistance, credits for happiness etc.
've played Areolian all the way through, Huge Random several times, and I see end game as a graceful game of chess on huge maps.
Depends how you play it. When you play as the game stated 4 vs 4 5 vs 5, than the game is much more playable and enjoyable. Because the miss of fleet is balanced by having alleys. When you play it All vs All. The situation changes completely.
I dont say its not playable, but i do think it is less enjoyable. Because the game turns in a forward and backward running game of your fleets.
In the beginning i played 7 stars and 8 stars maps, I liked to play All vs All. But than the game just gets less enjoyable because of the fleet supply. And this is not because i have to think more, or make tougher decision etc (which i like doing by the way), its because the game creates a situation where the gameplay from strategy and tactic changes to a boring moving of your fleet from back and for.
So right now when i go big, i mostly play with locked teams, to prevent to fleet insuficency and lacking diplomacy.
dealing with 10000 fleet cap - I don't want to see Sins turn into some sort of uber-Starcraft. I respect that playstyle, I find it fun as well, but I don't think Sins is aiming for JUST that. It's already epic scale...
The game, as highlighted by the fleet cap, has several physical limitations and ceilings in place not only because of necessity of concrete game dynamics, but also because of PC specs
Depends on the point of view. When you have 10.000 fleet cap in a 30 one star system this might be. But when i have 80+ planets on a multiple star system, than its complete different.And also when the fleet cap would be in relation to the overall map-planet size, than it could be easily prevented to turn into a starcraft style.
For map creation there could be the choice of using the "old fleet cap", e.g when your system cant handle it, or the "new" fleet cap which could be to increase the fleet cap in relation to the overall amount of planets/stars. In this way older systems can still run the game, high end systems can go nuts.