As i mentioned on the "Balance/Builds Analysis" thread me and a couple of mates play this over a network. We were having a nice slow paced game on a large map (the other players complained about small maps with lots of deception and trickery which is fair enough). It was all going good. They wanted a big map and I was Vasari, they also wanted peace for a long time so they could catch their breath, again fine, me @ Vasari.com
This went on for quite a while, i had all of 7 planets in a system of about 50 odd i think. I got my Dark Armada (DA) and i was happy just to sit there and research. All was good until it came near the time when battle was about to commence.
At this point my ally says to me:
"I say; LordEngelbert Dear chap, would you care to build some superweapons? I know that i shall be."
Taken aback by the mere suggestion of buggering up another fleet with one shot from half a system away, i promptly built 2. Joy. The other guy was TEC and he built 4 or 5 of their big WTF-guns.
The time for battle was finally nigh, we had spent hours preparing for a good old fashioned showdown. Like wise players we used our artillery, i thoroughly baffled one guy with my big guns and my ally destroyed their home planets. Sadly as i moved my fleet in (which lagged the game as everyone else was moving too) i realised that there would be no opposition. The combination of those big guns we had and some bad luck meant that nothing was left. Absolutely nowt. I had a few skirmishes but aside from that it seems the only actual use i had for that fleet was to fill up the car park outside my front planet (oh and look pretty).
Anyways, to the point. Superweapons. I do believe they are over-powered (though i may be wrong). The ability to build an unlimited amount of planet/fleet destroying guns in a stand-off like that is a little odd. Is there some way this could be addressed?
If you disagree about them being over-powered then fair enough, some might even say that i was daft for allowing the battle to get to the point where me and my ally could do that and that "pr0" players always finish the battle before it gets to that stage.
However, it would indeed be nice if there were some way of limiting them (perhaps there already is, i never host the games): If you could disable them or limit them to a build count of one. It would be nice.
In my view at least. I know someone will disagree, but i've put my point across, i bid ye all farewell for now.