I have played a couple games as vasari and I kind of dig them. Ulike TEC though, I have no real clue on how to use their special abilities, nor which to put priority on (KoI - Weapon, Shield, Flak for example).
Battleship - Devastator
Power surge - No idea how to use this. Advice would be appriciated.
Jam Weapons - Disables enemy strike craft in a small radius correct? High or low priority?
Disruptive strikes - Also, have no idea how to use this or what it really does.
Volitile Nanites - This one is a clear winner. Saw the vid of the fleet of LRM getting wiped out and I was sold. Part of the reason I'm trying to learn this race.
Carrier - Skirantra
Repair cloud - Seems simple enough. Does this stack however? Should carriers be on the front lines?
Scramble bombers - This creates one extra squad of bombers correct?
Microphasing Aura - Still a little foggy on this one. Is it useful? How do you apply it? Is this low priority?
Replicate forces - Can someone explain this one and its tactical application?
Colony Cap - Evacuator
Colonize - Vasari Colonize only increases build time correct?
Gravity Warhead - Slows down Enemy ships and prevents phase jumping. Is this an AoE or single target? How long does it disable phase jumping?
Nano-Dissasembler - This is a DoT? Appears to be the only dmg ability this ship has. Any advice on how to use it? Is this a priority over the other 2 abilities?
Drain Planet - Haven't used this one. Any advice would be appriciated.
Support cap - Maraurder
Phase out hull - Still haven't quite figured out how to use this. I know it takes one ship out of the fight, but how is it best to apply this power? Once the target goes out, it ceases to be a target, so the your Mararder seeks to find a new one, often going past the target ship. Do you have to manually sit there the entire time phasing it out and then stopping it from moving?
Distort Gravity - Speeds up your ships. Cool ability. Still need to master getting everyone in the radius.
Subversion - Still trying to see the value in this one.
Stabalize Phase space - This also is a great ability. This ship...ability wise, seems the best in the fleet.
Dreadnaught - Desolator
Phase Missle Swarm - Direct Damage, seems to be best ability.
Deploy Siege Platform - Don't see the use of this one.
Assult Spec - I put points here just because they have no where else to go.
Disintegration - Haven't had the chance to use this one. Any advice here?
Any advice, additional thoughts/tips, or disagreements would be welcome. Just trying to get a grasp on their special abilities, to get a better tactical grasp of this race.
Frigates/Cruisers -
The only one that I am familiar with is the subverter and the shield disruption. I've had a little trouble using it though, often getting a invalid target icon when I try to manually target an enemy ship. What is a good ratio of LRM:Subverters?
What other cruisers/frigate abilities are useful?
Do the Vasari have a way to gain anti-matter via ships?
Again, any other info, tips would be most welcome.
Thanks