hey guys
what are the best units to build as vasaari, and the best techs to research to make them better? Have they got a couple of units which are really good which should be spammed? What would your ultimate fleet consist of?
Returning Armada is a heavily debated 'overpowered' 'cheat' strategy that(if you want to get it quickly) would result in you taking heavy penalties in non-Phase technology levels and planetary development.
Anyway, nothing should be spammed. There are no 'unbeatable win' strategies in a game this new and this well balanced. Units complement each other, and all of them have a use. The 'really good' units that you should build depend on your situation.
Against the Advent, Skarovas Enforcers and Kortul Devastator/s could form front line with support from Stilakus Subverters using their Defeat Shields ability and Antorak Marauder/s using Phase Out.
Artillery firepower could then be provided with long range Phase Missiles fired from Vulkoras Desolator/s and Kanrak Assailants to cut through enemy shielding and crush weak Advent hulls.
Air cover would come from Lasurak Transporters hanging back and launching Fighters, and Skirantra Carrier/s operating just behind the front line would send Bombers into the battle while providing support with the Repair Cloud and Microphasing Aura abilities.
Serevun Overseers and Jarrasul Evacuator/s could also come in use if your enemy is the type who loves to run away, and even Ravastra Skirmishers could be useful to knock out enemy support cruisers. If the enemy is particularly strikecraft-heavy, then Junsurak Sentinels spread among the fleet would come in useful to shoot them down.
Against the TEC, which doesn't rely so heavily on shields and instead has very tough armor, Enforcers and Devastators would be even better since they have heavier defenses and the Jarrasul Evacuator would be able to reduce enemy armor with one of it's abilities.
In tactical structures, the Phase Stabilizers are unmatched. They take 10 tactical slots each and are expensive, but they provide nearly instantaneous transportation for your fleets between any 2 of them - meaning you can be everywhere at once with a Phase Stabilizer network. The Vasari defensive Turrets fire Phase Missiles and can penetrate enemy shielding, and they also have a special 'Nano Weapons Jammer' structure that decreases enemy weapons damage and increases enemy cool-down time a bit. Also, the Vasari's Jikara Navigator scouts have the ability to capture neutral asteroids and can thus prove useful in the beginning.
The techs to make their ships better would obviously be the Phase Missile, Hull and Armor technology paths as well as any ability upgrades that become available on the way. If your not fighting the Advent and don't need Phase Missiles that much, then the Pulse Gun/Beam and Wave Cannon techs supplant the Phase Missile techs as the main progression for weaponry, since they provide bigger damage bonuses. In the Imperial tree, the Phase Mastery branch also has technologies to make the ships better at Phase Jumping and all that.