It a very good ideal and this is coming form one of the people who like the cat and mouse game. So what is need is a tech in each of the factions trees, that has an effect on jumping enemy ships.For the TEC they should have the able, that if there capital ships are in the same gravity well, as the ships that are trying to jump, then that ships can only jump if it has a certain amount of antimatter. Meaning that they have to turn off there special ably and wait to recharge or destroy the TEC capital shipFor the Advent they should have the able, that if there capital ships are in the same gravity well, as the ships that is trying to jump, then time need to jump increases by the number of capital(Advent ships) times there how strong there culture is in that system. Meaning that they have to win the culture war (In other words not letting the Advent play have culture power(not know the right word) over the system) or destroy the Advent capital ship.For the Vasari, I still don't have an ideal, and am open to ideals. Sorry about that. My last ideal was have it where if the Vasari play had a capital ship in the gravity well, then there was a low % event of the jumping enemy ships to blow up as they entered phase space. Well what do you guys think?
I think that may be too extreme. Keeping it contained to one unit means that the enemy can target it, if the battle is going poorly, and attempt to run. Having it be an ability on a cap ship means that no one would really be able to escape. I'm ok with people running, but I think the game would really benefit from a passive AOE anti-phase jump unit.