Hello,
I'm new to Sin Modding and I am planning some additions to the game, and maybe even a TC after getting more confortable with with some areas.
I've been doing extensive tests of a lot of fields of modding in the game and got a bit too much minidumps...
I also quadrupled the size of a terran home planet using the soase max tool and put in the game a home made planet texture, but even if the atmosphere "sprite" was fit automatically to the planet, the gravity well didnt follow. (I was expecting not to anyway, but it would have saved a lot of trouble). In the planet .entity file, only two fields seem to fit the gravity well size description, but none of them have an effect on it. (moveAreaRadius and hyperspaceExitRadius)
My main question is: How can I up the gravity well radius and the planet build limit (which seems to be causing a "cant build" problem as the buildable orbit is a thin yellow line and nothing else) so that it fits the new planet size?
And for experienced modders, the following unrelated question:
is planet developement moddable other than modifying level cost and number? I'd like to change them in order to build planetary mining bases and things like this but the fact that,in planet entity files, those buttons are not named as they are in the game (for example, Logistics is labeled path:CivilianModules in the file) suggest that these are set in stone, unless there is such a thing as a planetupgrade file somewhere.
I'd also love some info file from the developpers for new commands description and list such as homePlanetTaxRateBonus but for metal and crystal and such. I wonder if PlanetMetalRateBonus works.