Yeah, I'm doing that with the ST mod too. But here's a pickle for your consideration Infocard states, weapon names, "Good against: " messages, etc are in the strings file also. In our ST mod, for example, it wouldn't make sense for torpedoes to show up as "Missile damage: " in the info card, so we'd have to change it in the strings file to say "Torpedo damage: ". Or Cloaking to show up as "Phased Out". Now, just changing the value but not the id would still leave a functional mod when merged with another string file, it might just say weird things based on whatever the original strings were.To avoid that, I'll have to create new strings for the new states/weapon names and figure out how those are referenced to begin with, which would most likely involve changed to some files in Window, which in turn might create more conflicts depending on what it's being merged with..In short: Meep Not that I mind the extra work, I'll try to make it as clean as I can, but I doubt it will end up being as simple as merge extra strings from one into the other
In your case, it'd be far easier to just change the default descriptions, and doing so would still make the mods mergeable; in fact, it'd probably be a bit easier, or at least cleaner (count wise). The reasoning I have, anyways, is that if I want to merge your extra...technology lets say, with my mod, but don't want torpedo's in the infocards, I would use my mod's files as the base, and tack on the appropriate files from yours (thus I'll still have my (default) infocards in place).
The second method works, but it's not really necessary due to what I just mentioned, as well as it will leave much higher counts/more strings/etc.
Meh, it's a toughie ^.^