Home:Sins of A solar Empire
Features: Real Time Strategy
Gameplay: RT4X
Forum: Science Fiction Multiplayer Game
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Lore: Epic Sci-fi Computer Game
Firefox 3 Release & Stardock Site Compatibility
Jul 30, 2008 12:59

Firefox 3.0 goes final and is scheduled for release on Tuesday, June 17th.

There are currently known incompatibilities between Firefox 3 and many of our sites and forums. For the most part, the sites function properly, but have formatting issues. A specific example are the login & password fields to log into these forums. In Firefox 3, instead of both being on the same line, they are stacked vertically.

We will be addressing these visual issues in time. Please do NOT post threads on the forums pointing out Firefox 3 site issues. They will be deleted. We are aware of the problems and will work as quickly as we can to resolve them.

Until posted otherwise, the only version of Firefox our sites support at the moment is Firefox 2.

Sins of a Solar Empire v1.03 now available!

Lots of new features and tweaks!

By Posted March 12, 2008 15:56:41

Sins of a Solar Empire v1.03 has been released! The new update adds dozens of new features to the game based on player feedback.

In the month since its release, Sins of a Solar Empire has sold nearly 200,000 copies worldwide (with revenue split pretty evenly between retail and Stardock's digital distribution system). It is also the highest rated PC game of 2008 thus far with Editor's Choice Awards from every major PC game publication and website.

The game blends real time game play with “4X”. With epic level scalability, multiplayer games that can be saved and restored, and fantastic visuals, Sins of a Solar Empire has become the highest rated and best selling new PC game of 2008.

The new version adds dozens of new features into the game including:

  • Many new game setup options such as fleet size, pirate options, income rate speeds, build speeds and more
  • Players can use the + and – keys in single player to control the game speed
  • Improved black market provides a more volatile market
  • Players who drop can now be placed by cunning computer AI players
  • Vastly improved computer AI
  • New difficulty level “Unfair” for really hard core players
  • Computer players will surrender
  • Improvements to Ironclad Online
  • Lots of tweaking and balancing based on feedback
  • MUCH more…

We have a lot more updates in the works. The primary purpose of v1.03 was to improve the computer AI and get it to replace dropped players. Once the demo is released, Ironclad and Stardock will be working on v1.04 with even more new features and enhancements.

To get the update: From within the game, press the "Download Updates" button on the main menu. Please note that v1.03 is not compatible with save games or replays from older versions.

Change Log: v1.03 update notes

+26 Karma 90 Replies 67 Referrals
March 12, 2008 16:02:16
oh goodie!!! I think i will go play!!! Thanks stardock! Your game has been out for slightly more than a freaking month and your already on patch v1.03. damn good job.
March 12, 2008 16:03:00
Baby #3 is out, time to get cranking on #4
March 12, 2008 16:06:29
now to check out those missile frigates and see how much hps they gots
March 12, 2008 16:12:16

  
March 12, 2008 16:15:29
How many megs is the patch?
March 12, 2008 16:15:40
So when's 4 out.

All kidding aside thanks for the update.
March 12, 2008 16:16:40
Woot! Much appreciated devs.
March 12, 2008 16:18:14
now to check out those missile frigates and see how much hps they gots


Er okay, apparently the missile frigates have been changed, but not by all that much.

TEC LRM: The same
costs 275 45 25 (used to be 250 40 20)

Advent Illuminator: 520 hull 450 shields (as opposed to 500 500)
costs 380 60 55 (used to be 350 50 40)

Vasari Assailant: 360 shields (used to be 340)
costs 400 65 45 (used to be 360 55 35)

I am not sure if the production times are the same, they seem a bit less, but maybe I have the game on a faster speed....

How many megs is the patch?


16.5
March 12, 2008 16:24:00
And here people were freaking out about 20%+ hp increases without actually seeing it. Teehee
March 12, 2008 16:26:30
I'm not sure why the Illuminator lost total hp/shields. I thought people generally agreed it was already a bad ship (?)
March 12, 2008 16:33:46
i wants my modmaking tools so we can make a total conversion for you guys to file in your 'added value' section!

can't wait to try it out.

Baby #3 is out, time to get cranking on #4


give them powerthirst! they'll have 400 babies!
March 12, 2008 16:35:07

I thought people generally agreed it was already a bad ship (?)

It made the kessel run in less than 12 parsecs.

March 12, 2008 16:36:01
I wonder when people will start asking how to get the patch..!

But can't wait to see how the AI have been improved.
March 12, 2008 16:40:21
eeeeeeeeeeeeee
eeeeeeeeeeeeee
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Getting it right now

Awesome job guyz!
March 12, 2008 16:44:55
Question #1: Are 1.02 saves incompatible with the new patch?

Question #2: If so, is it possible to play on ICO with a group of friends, all of whom have 1.02, without patching to 1.03?

We've got a saved game that needs finishing . . .
March 12, 2008 16:46:16
People should stop complaining and play the game.

Complain after like a week when you actually experienced few 1.03 SP and MP game.
March 12, 2008 16:48:18


It made the kessel run in less than 12 parsecs.


I'm quoting this so we can laugh at Frogboy for not capitalizing Kessel.

March 12, 2008 16:49:33
I will try this right after work. I'm glad this is available now.

I thought people generally agreed it was already a bad ship (?)

It made the kessel run in less than 12 parsecs.

Yeah, but it didn't do so well on the Kobayashi Maru test.
March 12, 2008 16:55:12
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
March 12, 2008 16:56:07
In game chatting no longer remembers your previous setting so if you want to chat to allies you have to press enter + tab until you see /a each time now which is not as good as the previous version where your previous chat selection became the default.
March 12, 2008 16:59:22
Server Error in '/' Application.
--------------------------------------------------------------------------------

Access Denied
Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

Exception Details: System.Web.HttpException: Access Denied

Source Error:

An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

Stack Trace:


[HttpException (0x80004005): Access Denied]
Stardock.Builder.Page.ValidateAccess() +110
Page_reply.ValidateAccess() +381
Page_reply.Page_Load(Object sender, EventArgs e) +50
System.EventHandler.Invoke(Object sender, EventArgs e) +0
System.Web.UI.Control.OnLoad(EventArgs e) +99
System.Web.UI.Control.LoadRecursive() +47
System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1436




--------------------------------------------------------------------------------
Version Information: Microsoft .NET Framework Version:2.0.50727.1433; ASP.NET Version:2.0.50727.1433 this is what i get when i try to edit post
HELP
March 12, 2008 16:59:58
Nobody did, which is why I cheated.
March 12, 2008 17:01:52
LOL NOW HELP ME WITH EDITING PROBLEM!!!!!!!!!
March 12, 2008 17:09:02
Battlesupud; the patch will not work unless you have a purchased version of this game.
March 12, 2008 17:12:32
I thought people generally agreed it was already a bad ship (?)


It made the kessel run in less than 12 parsecs.




Babylon-5 (gameplay example!) and old-school Star Wars references by Stardock employees = this game wins by default.
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