Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
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Sins of a Solar Empire v1.03 now available!

Lots of new features and tweaks!

By on March 12, 2008 3:56:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Frogboy

Chief Executive Officer
Join Date 03/2001
+963

Sins of a Solar Empire v1.03 has been released! The new update adds dozens of new features to the game based on player feedback.

In the month since its release, Sins of a Solar Empire has sold nearly 200,000 copies worldwide (with revenue split pretty evenly between retail and Stardock's digital distribution system). It is also the highest rated PC game of 2008 thus far with Editor's Choice Awards from every major PC game publication and website.

The game blends real time game play with “4X”. With epic level scalability, multiplayer games that can be saved and restored, and fantastic visuals, Sins of a Solar Empire has become the highest rated and best selling new PC game of 2008.

The new version adds dozens of new features into the game including:

  • Many new game setup options such as fleet size, pirate options, income rate speeds, build speeds and more
  • Players can use the + and – keys in single player to control the game speed
  • Improved black market provides a more volatile market
  • Players who drop can now be placed by cunning computer AI players
  • Vastly improved computer AI
  • New difficulty level “Unfair” for really hard core players
  • Computer players will surrender
  • Improvements to Ironclad Online
  • Lots of tweaking and balancing based on feedback
  • MUCH more…

We have a lot more updates in the works. The primary purpose of v1.03 was to improve the computer AI and get it to replace dropped players. Once the demo is released, Ironclad and Stardock will be working on v1.04 with even more new features and enhancements.

To get the update: From within the game, press the "Download Updates" button on the main menu. Please note that v1.03 is not compatible with save games or replays from older versions.

Change Log: v1.03 update notes

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March 12, 2008 4:02:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
oh goodie!!! I think i will go play!!! Thanks stardock! Your game has been out for slightly more than a freaking month and your already on patch v1.03. damn good job.
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March 12, 2008 4:03:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Baby #3 is out, time to get cranking on #4
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March 12, 2008 4:06:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
now to check out those missile frigates and see how much hps they gots
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March 12, 2008 4:12:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

  
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March 12, 2008 4:15:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
How many megs is the patch?
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March 12, 2008 4:15:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
So when's 4 out.

All kidding aside thanks for the update.
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March 12, 2008 4:16:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Woot! Much appreciated devs.
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March 12, 2008 4:18:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
now to check out those missile frigates and see how much hps they gots


Er okay, apparently the missile frigates have been changed, but not by all that much.

TEC LRM: The same
costs 275 45 25 (used to be 250 40 20)

Advent Illuminator: 520 hull 450 shields (as opposed to 500 500)
costs 380 60 55 (used to be 350 50 40)

Vasari Assailant: 360 shields (used to be 340)
costs 400 65 45 (used to be 360 55 35)

I am not sure if the production times are the same, they seem a bit less, but maybe I have the game on a faster speed....

How many megs is the patch?


16.5
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March 12, 2008 4:24:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
And here people were freaking out about 20%+ hp increases without actually seeing it. Teehee
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March 12, 2008 4:26:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
I'm not sure why the Illuminator lost total hp/shields. I thought people generally agreed it was already a bad ship (?)
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March 12, 2008 4:33:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
i wants my modmaking tools so we can make a total conversion for you guys to file in your 'added value' section!

can't wait to try it out.

Baby #3 is out, time to get cranking on #4


give them powerthirst! they'll have 400 babies!
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March 12, 2008 4:35:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I thought people generally agreed it was already a bad ship (?)

It made the kessel run in less than 12 parsecs.

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March 12, 2008 4:36:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
I wonder when people will start asking how to get the patch..!

But can't wait to see how the AI have been improved.
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March 12, 2008 4:40:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
eeeeeeeeeeeeee
eeeeeeeeeeeeee
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eeeeeeeeeeeeee


Getting it right now

Awesome job guyz!
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March 12, 2008 4:44:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Question #1: Are 1.02 saves incompatible with the new patch?

Question #2: If so, is it possible to play on ICO with a group of friends, all of whom have 1.02, without patching to 1.03?

We've got a saved game that needs finishing . . .
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March 12, 2008 4:46:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
People should stop complaining and play the game.

Complain after like a week when you actually experienced few 1.03 SP and MP game.
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March 12, 2008 4:48:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums


It made the kessel run in less than 12 parsecs.


I'm quoting this so we can laugh at Frogboy for not capitalizing Kessel.

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March 12, 2008 4:49:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
I will try this right after work. I'm glad this is available now.

I thought people generally agreed it was already a bad ship (?)

It made the kessel run in less than 12 parsecs.

Yeah, but it didn't do so well on the Kobayashi Maru test.
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March 12, 2008 4:55:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
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March 12, 2008 4:56:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
In game chatting no longer remembers your previous setting so if you want to chat to allies you have to press enter + tab until you see /a each time now which is not as good as the previous version where your previous chat selection became the default.
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March 12, 2008 4:59:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Server Error in '/' Application.
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Access Denied
Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

Exception Details: System.Web.HttpException: Access Denied

Source Error:

An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

Stack Trace:


[HttpException (0x80004005): Access Denied]
Stardock.Builder.Page.ValidateAccess() +110
Page_reply.ValidateAccess() +381
Page_reply.Page_Load(Object sender, EventArgs e) +50
System.EventHandler.Invoke(Object sender, EventArgs e) +0
System.Web.UI.Control.OnLoad(EventArgs e) +99
System.Web.UI.Control.LoadRecursive() +47
System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1436




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Version Information: Microsoft .NET Framework Version:2.0.50727.1433; ASP.NET Version:2.0.50727.1433 this is what i get when i try to edit post
HELP
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March 12, 2008 4:59:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Nobody did, which is why I cheated.
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March 12, 2008 5:01:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
LOL NOW HELP ME WITH EDITING PROBLEM!!!!!!!!!
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March 12, 2008 5:09:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Battlesupud; the patch will not work unless you have a purchased version of this game.
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March 12, 2008 5:12:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
I thought people generally agreed it was already a bad ship (?)


It made the kessel run in less than 12 parsecs.




Babylon-5 (gameplay example!) and old-school Star Wars references by Stardock employees = this game wins by default.
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