I've been playing SINS a great deal versus the AI and find that at end game, even my own maxed out overlapping defence is barely a speed bump to fleets at that time. Here are some suggestions:
- Increase defence Cap or make it an option at the main option screen
- Would be nice to have a buildable flack turret for each race for Anti fighter defence, or perhaps lower strategic slots required for hangers.
- One very buildable "super-weapon" comparable to a cap ship could be fun. (Limit one per planet)
The idea is not for an undefeatable defence, but one that is a little more challanging would be great!
Still having a great time playing even after 30 + hours, great work Stardock!