Yeah. Cykur. You pretty much hit it on the nose, and while I look at it differently, we come to the same point.
Personally, i see it like this. In 1.05 ( which is when I wrote this, I feel like singing "those were the days" when we think about 1.04 ), the Illum got massively buffed and it created problems. Fighters were too expensive to counter them, and even if a person had sufficient fighters, flak were so strong they eliminated that threat.
Since then, we saw carriers get about a 15% cost cut I think it was, and flak got a damage nerf somewhere in the 1.1X range. That's why 1.1 was the closest we had to balance. While Carriers were definitely the best option for the fleet, they weren't necessarily OP. They needed a slight fix yes, but then the devs brought the game back to square one by doing:
1. For the life of me I can't find it in the change logs, but somewhere flak either got buffed or they were uber-strong against fighters to begin with. Either way, flak currently wipe the floor with fighters (as they should).
2. Carriers were slowed down. This one still boggles me. LRFS can currently chase down carriers. That's just wrong.
So yeah. Different scenario, but the end result is the same. Illums = all powerful.
The only thing that's changed really is that flak no longer are a sufficient counter to lrf. They used to do enough dps to do the job (that's also why flak were so good against bombers), but nay. They have been reduced to the role of anti-fighter, which is fine imo.